This is a devblog about an indie game of cards and zombies.
Hi I’m Martin Bustos and I’ve been developing games for more than two decades for PC, consoles, online, etc (you can check the list in my GitHub profile). I’ve worked in several videogame companies and even co-founded two of them.
I recently decided to leave the corporate environment and dedicate myself to making games that I feel like making and playing! Here I will be recording the progress of my first game as an indie developer: ‘Kairos’ (codename).
The game engine will be Unity and I will build a modular framework to use it in future projects. This framework, which I’ve called ‘Game:Work’, is available on my GitHub under MIT License.
The pilars of ‘Game:Work’ is formed by two parts, the first ‘Foundation’ is a set of utilities and code extensions useful for game development. It has no architecture, so it can be used on any project. All its functions are supported by Unit Tests.
On top of this is ‘Core’ which is where the architecture of ‘Game:Work’ is implemented, building on modularity, events and dependency injection.
With modules you can add functionality to ‘Game:Work’. Some of the ones I am developing are:
A big part of the project I hope to separate it into modules and those that are useful for further development I will publish them with the same framework license.
Until next time…
stay gamedev, stay awesome!
Just write an email to fronkongames@gmail.com